Backgammon Spielregeln
Spielregeln Backgammon:
Backgammon ist ein klassisches Brettspiel für zwei Personen. Es geht darum, seine 15 Steine vom Spielfeld abzutragen. Bei Backgammon. pdstext.com › rules › German › rules. Die Regeln des modernen Backgammon stammen vom Card and Backgammon Committee des New Yorker.Backgammon Spielregeln Backgammon: Die Regeln Video
Backgammon Backgammon is the first game developed by pdstext.com's two new full time employees, Kjartan and Alexandra! Winning a single game can take a long time, so we decided to just make the simplest version, without the doubling dice and tracking wins over many games. Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles called points. The triangles alternate in color and are grouped into four quadrants of six triangles each. Backgammon spielregeln Auf Backgammon-Seiten online zu üben erweist sich als gute Methode Backgammon zu lernen. Besuche BG Room multiplayer online backgammon und übe kostenlos ohne Einsatz oder spiele um echtes Geld. Backgammon Spielanleitung. Das Ziel des Spieles: Das Spielziel besteht darin, seine eigenen Steine in das eigene Heimfeld zu bringen und sie dann von dort abzutragen. Hier muss die auf der Abbildung vorgegebene Laufrichtung beachtet werden (man darf nie in die entgegengesetzte Richtung ziehen). Backgammon is one of the oldest known board pdstext.com history can be traced back nearly 5, years to archaeological discoveries in Mesopotamia. It is a two-player game where each player has fifteen pieces (checkers or men) that move between twenty-four triangles (points) according to the roll of two dice. Ein Stein kann nur auf einen offenen Punkt gesetzt werden, einen, der nicht von zwei oder mehr gegnerischen Steinen besetzt ist. Die Zahlen auf den zwei Würfeln bilden separate Bewegungen. Ein Spieler, der einen Pasch würfelt, kann die angezeigte Augenzahl viermal ziehen. pdstext.com › rules › German › rules.Backgammon Spielregeln ist ideal fГr AnfГnger, was nun. - Inhaltsverzeichnis
Das gelingt durch das Besetzen mehrerer Felder hintereinander.Backgammon Spielregeln fГr Online-Casino-Spieler, denn woher Eurojackpot 3.1.20, muss sich mit dem Thema GebГhren Backgammon Spielregeln. - Ihr Spieleshop
Vier Gewinnt.Optionale Regeln. Folgende optionale Regeln sind weitverbreitet. Automatische Verdopplung. Die Spieler vereinbaren normalerweise eine automatische Verdopplung pro Spiel.
Der Anbieter der Verdopplung kann wie bei einer normalen Verdopplung annehmen oder ablehnen. Spielregeln Backgammon:. Weiterhin gibt es noch die Bar in der Mitte des Spielbretts.
Wenn ein Spieler alle seine Steine in seinem Home versammelt hat, darf er die Steine ganz ins Aus herauswürfeln.
Wer zuerst alle seine Steine herauswürfelt, hat gewonnen. Jeder würfelt mit zwei Würfeln Das erledigt wie immer natürlich Brettspielnetz.
Gewürfelt wird mit zwei Würfeln. Für jeden Würfel darf der Spieler einen Stein um die gewürfelte Augenzahl in seiner Zugrichtung bewegen. Würfelt ein Spieler einen Pasch, also zweimal die gleiche Zahl, darf er die gewürfelte Zahl gleich viermal ziehen.
Wirft also ein Spieler zweimal die 5, darf er viermal um je 5 Felder vorrücken. Ein Stein darf aber nur auf ein freies Feld, ein von eigenen Steinen belegtes Feld oder auf ein Feld ziehen, auf dem sich nur ein gegnerischer Stein befindet.
Ein Stein darf im gleichen Zug auch mehrmals bewegt werden, für jedes Würfelergebnis jeweils einzeln. Allerdings müssen auch die "Zwischenlandeplätze" frei, selbst besetzt oder nur von einem gegnerischen Stein besetzt sein.
Ein Vorteil beim Spielen um echtes Geld ist, dass die Gegenspieler häufig höflicher und weniger geneigt sind, das Spiel zu verlassen, bevor es beendet ist.
Zwei Spieler ziehen ihre 15 Steine abwechselnd über ein Spielbrett - entsprechend den gewürfelten Augen: das Würfeln ist reine Glückssache.
Jedoch ist Können erforderlich, um die eigenen Steine nach Hause zu bringen, während man die des Gegenspielers blockiert und schlägt, und dann als Erster auszuspielen.
Die 24 Dreiecke Felder sind in vier Bereiche mit je sechs Dreiecken gruppiert. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.
The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.
When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. The original doubler has the option of accepting or refusing as with a normal double.
The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game. This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon.
The dice must be rolled together and land flat on the surface of the right-hand section of the board. The player must reroll both dice if a die lands outside the right-hand board, or lands on a checker, or does not land flat.
A turn is completed when the player picks up his dice. If the play is incomplete or otherwise illegal, the opponent has the option of accepting the play as made or of requiring the player to make a legal play.
A play is deemed to have been accepted as made when the opponent rolls his dice or offers a double to start his own turn. The Murphy rule is not an official rule in backgammon and is rarely, if ever, seen in use at officially sanctioned tournaments.
The "Jacoby rule", named after Oswald Jacoby , allows gammons and backgammons to count for their respective double and triple values only if the cube has already been offered and accepted.
This encourages a player with a large lead to double, possibly ending the game, rather than to play it to conclusion hoping for a gammon or backgammon.
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules.
Some are played primarily throughout one geographic region, and others add new tactical elements to the game. Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move.
A player also receives an extra turn after a roll of or of doubles. Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions. Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe".
All 15 pieces start on the 24th wedge. Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard [18] in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game. Other minor variants to the standard game are common among casual players in certain regions.
For instance, only allowing a maximum of five checkers on any point Britain [24] or disallowing "hit-and-run" in the home board Middle East. Backgammon has an established opening theory , although it is less detailed than that of chess.
The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn. Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly.
After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture.
Strategies can derive from that. The most direct one is simply to avoid being hit, trapped, or held in a stand-off. A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points. This obstructs opposing checkers that are behind the prime.
A checker trapped behind a six-point prime cannot escape until the prime is broken. Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.
A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race.
The backgame is generally used only to salvage a game wherein a player is already significantly behind. Using a backgame as an initial strategy is usually unsuccessful.
For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.
Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.
The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count". The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage.
Players often use mental calculation techniques to determine pip counts in live play. Backgammon is played in two principal variations, "money" and "match" play.








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